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7 Dec 2024 -
Patch Notes: December 3rd 2024u The Global Experience, Skills, and Loot Tier I Scrolls have...

Patch Notes: December 3rd 2024


u The Global Experience, Skills, and Loot Tier I Scrolls have had the Personal Boost increased from 5% to 12.5%.
u The Global Experience, Skills, and Loot Tier II Scrolls have had the Personal Boost increased from 10% to 25%.
u These changes will apply to Daily Soulbound Scrolls that all players get from the 'Town Ruler' NPC daily as well.


Regards,
Dura Staff

7 Dec 2024 -
Patch Notes: December 1st 2024 u There was a bug with Raids. They were spawning essentially...

Patch Notes: December 1st 2024

u There was a bug with Raids. They were spawning essentially only a quarter of what they should be spawning since Valor's launch. This has been fixed. We stress that this will greatly increase the amount and therefore their deadliness. If you are a Veteran Player you know what to expect, but if you are a new Player treat every single Raid you know as a completely new raid for your own safety.
u There was a bug with the spell Ultimate Explosion in PvP situations. This has been fixed.
u There was a bug with Loot Boosts. The World part of the boost should have been giving 0.00425% and 0.0085% boost for 7 days rolling but instead they were giving the same as Experience and Skill at 0.00275% and 0.0055%. This has been fixed.


Regards,
Dura Staff

7 Dec 2024 -
Patch Notes: November 21st 2024 u Skull System has been Changed, due to majority...

Patch Notes: November 21st 2024 


u Skull System has been Changed, due to majority vote by Players:
- It is now 4, instead of the previous 3, Unjustified Kills to become Red Skull.
- It is now 10, instead of the previous 15, Unjustified Kills to become Automatically-Banned (lasts 30 days).
- It is now 24 hours, instead of the previous 48 hours, to have 1 Unjustified Kill removed from a character.

We will monitor this change to the Skull System and put it to Polling again if it needs to be changed. Thank you.

To note: A Warmode System is set to come to Valor as well when we finish completing it.


Regards,
Dura Staff

2 Nov 2024 -
Patch Notes - Ank II - November 2nd 2024Khepresh Original Vision Fulfilled:Khepresh has...

Patch Notes - Ank II - November 2nd 2024


Khepresh Original Vision Fulfilled:
Khepresh has recieved it's original vision for The Kha'labal. 


u New Houses have been added to Ankrahmun.
u For Lease Durations: Instead of lasting 1 Real Life months they now lasts 6 months.
u When you first purchase a lease-house the fee of the 1st month will be deducted from your person immediately.
u For every month after that during your lease the month's fee will be deducted from you bank account.
u If you don't have money in your bank account to pay the monthly fee you will be kicked from the lease and not have to pay the remaining amount.
u If you want to leave your lease-house you can do so at anytime with !leavehouse. When doing this the remaining fees on the lease do not need to be paid.
u This effectively means you can only own the lease for 6 months, but you do not need to pay 6 months up front, only 1 month at a time.
u When a lease expires instead of now having to wait 12 Real Life hours to repurchase the same house (which will allow others to purchase it) you now must wait 24 hours.
u Ruinous Pyramid in Ankrahmun has been slightly increased in size.
u Old Granary 2 in Ankrahmun has been slightly increased in size.

u Miscellaneous Patch Notes in No Particular Order:
u Ambushes added to the Caves of the Forty.
u Raids have not been added to Khepresh.
u The Djinn Sea Library is updated.
u Theristrut Priestess has been changed.
u Leader of the Forty has been changed.
u The Pharaoh's Burial Chamber Quest has been changed. It has been made harder as well as some other additions.

u The Pharaoh's Burial Chamber Quest level requirement has been increased.
u Justice of Pharaoh, Courage of Pharaoh, and Wrath of Pharaoh quest items have had their NPC sell price increased.
u Fixed a bug with NPC Ursula selling spells.
u Some minor bugs in Raids have been fixed.
u Various minor bugs with items have been fixed.
u Various Ambushes have been added to various areas in Khepresh.

u Various ambushes have been added to the world of Dura.
u Shakir and Yahya both have had their travel prices lowered.
u Various Raids have been added to the game.
u Some legacy exploration quests have had their requirements changed, minor.

Healing added to:
u Bear
u Crypt Shambler
u Cyclops
u Dwarf guard
u Dwarf Soldier
u Mummy
u Rotworm
u Scarab
u Slime
u Valkyrie
u Crocodile

Monsters have had their speed altered, mostly increased:
u Crawling Hand
u Efreet
u Leader of the Forty
u Marid
u Slime Ooze
u Tar Ooze

u Lowered invisibility frequency for One of the Forty
u Lowered invisibility frequency for Demon
u Bedouins will drop gold now in their body, not their bag.
u Heroism for Crawling Hand has been lowered from 95 to 158 to 91 to 153
u Heroism for Tar Ooze has been lowered from 108 to 179 to 100 to 165
u Heroism for Dragon Lord has been lowered from 44 to 84 to 44 to 77

u Removed, changed, or nerfed Dura City Raids to make cities more habitable. E.G Amazons in Venore, Minotaurs in Fibula, etc. etc.
u Cheaper travel in and out of ank if own a lease. Lore to be integrated for this.
u Various Typos for NPCs. E.G. Bronze Mallet with NPC Alesar
u If you do not have Premium Account then on logging you will be kicked from the regions of Darashia and Ankrahmun.
u Many current areas altered in the world
u Many Libraries throughout Dura have had books added to their collection.
u Various micro-balancing adjustments for most monsters in the game, they'll each be slightly more dialed in now when it comes to their design.
u Manadrain removed from Dwarf Soldier

u
 Kasfa NPC has been expanded.
u Ismael NPC has been expanded.
u Diqrah NPC has been expanded.
u Aman NPC has been expanded.
u Arito NPC has been expanded.
u Conrad NPC has been expanded.
u Desani NPC has been expanded.
u Karver NPC has been expanded.
u Taylor NPC has been expanded.
u Wellington NPC has been expanded.
u Some NPCs in edron Magic Academy have been expanded.

u New content in various ways, has been added to the Caves of the Forty
u New content in various ways, has been added to the Kha'labal Desert and the City of Ankrahmun
u Various monsters added throughout the Kha'labal
u Various spawns/areas altered throughout the Kha'labal

u Various items have had their names changed.
u NPC Shakir's Schedule has changed.
u Annihilator made harder, because Dura's Item System and Ancient Runes make the quest much easier.
u Djinn Fortress of Mal'o'quah and Ashta'Daramai have been altered.

u Add new status condition: Dim or Dimming.
u Lowered Damage of Cactus Trap

Regards,
Dura Staff

17 Oct 2024 -
Patch Notes: October 17th 2024 u Starting tomorrow and going forward indefinitely,...

Patch Notes: October 17th 2024 

u Starting tomorrow and going forward indefinitely, if not forever, Dura's new Server Save will happen 10:00 EST. This is 1 hour earlier than before.

Regards,
Dura Staff

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15.2.2025 -
Conclusion of Valor's Tournament


Hello Everyone!

The Tournament for Valor, Dura's 1st Tournament Server, is concluded. All placements are locked in and cannot change as of today's Server Save, February 14th. The prizes will be made available for the next Tournament Server when that Server begins. Congratulations to all the Participants and the Winners! Valor's Hall of Fame will be up soon within a few days here: Hall of Fame. The Hall of Fame will remain forever for all those to see.

Bear in mind as stated previously, though the Tournament part of Valor is now over the Server will remain online for some time, at least a couple months allowing players to do whatever they like.


Here are the Top 3 winners in each Category:

Experience:
1) Smokady
2) Veritas
3) Silent

Melee:
1) Maestro Bob
2) Enseyn Khail
3) Rhombus

Distance:
1) Chemical Substance
2) Lex Luthor
3) Baked

Magic:
1) Smokady
2) Veritas Na Wins
3) Silent



Regards,
Dura Staff


7.2.2025 -
Valor's Tournament Ends Soon

-
Reminder to everyone that Valor's Tournament will be ending soon. It was scheduled to end 90 days after its Launch. And so it will end Februrary 14th Server Save. At that point the placements, and their prizes, will be locked in and no new progress will count towards the placements in the Hall of Fame.

However as we stated when Valor launched just because the Tournament ends does not mean the server will close at the same time. We will be keeping Valor online for at least a couple more months so people can continue to have fun and reach their goals.

Good Luck to the remaining participants,
Dura Staff


12.12.2024 -
The Dwarven Ale!

-

In the depths of winter, when the snow lies heavy and the mountains glisten like polished mithril, the dwarves know well how to turn the bitter chill into a celebration of life’s richest blessings. For when the winds howl and the stone halls grow quiet, there is one thing that stirs their spirits like no other: Ale!

Hark, for this is no ordinary brew. The Dwarven Ale flows deep and hearty, rich as the veins of ore beneath the mountains, and bold as the songs sung by firelight. It is the lifeblood of feasts and the nectar of tales. Gather now, kindred spirits and adventurers alike, for the tavern doors swing wide, inviting all to step into a world where warmth is not just felt but shared.

Here, amidst the glow of roaring flames and the clamor of celebration, the air fills with the scent of roasted meats, the melody of jubilant voices, and the cheer of clinking tankards. Raise your mug high and let the frothy crown of ale spill in triumph! Tell your stories, sing your songs, and toast to the bonds forged in steel and laughter.

So heed the call, weary wanderer. Cast off the weight of your travels and take your place at the table. For tonight, the ale flows freely, the spirits run high, and the winter’s chill stands no chance against the blazing heart of the dwarven halls. Drink deep and be merry, for this is a night of legends in the making!





From December 13th Friday Server Save 10:00 EST, to December 17th Tuesday Server Save 10:00 EST, Dura will have the following effects when one is drunk:

u  500% Health Regeneration
u  40% Health Pool Increase
u  20% Damage Increase FOR PVE only, all attacks, spells, and runes affected
35% Healing Increase for both spells and runes


To Getting Drunk!
Dura Staff

 


27.11.2024 -
Season of Energy

-

The storm raged fiercely over the jagged peaks, casting the dark tower in bursts of silver light. At its pinnacle, the wizard stood amidst a maelstrom of howling winds and crackling electricity. His long, tattered robes billowed as his hands, wreathed in tendrils of pulsating energy, reached skyward to summon the storm’s fury. Thunder roared in answer to his commands, and bolts of lightning arced down to the tower’s spire, drawn like moths to flame. The air was thick with the acrid smell of burnt rock and stone and everything seemed bent at the great one's will.

Below, in the shadow of the mountain, a grim company of men ascended the narrow, winding path to the castle. Armed with steel and determination, their faces were lit by the faint glow of torches that struggled against the lashing rain. The townsfolk had suffered long under the wizard's shadow, his magic of energy cowering their lands and twisting their fates. Now, they moved with a desperate unity, the weight of their mission as heavy as the storm overhead. Above, the flashes of lightning silhouetted the ominous tower like a ghastly beacon, daring them to face the foe who wielded the storm.






The event, Season of Energy, will occur from Thursday November 28th Server Save to Monday December 2nd Server Save.

 

u During this event all energy damage that is dealt from monsters to players is increased by 15%.
u During this event all energy damage that is dealt by players to monsters is increased by 15%.
u Player energy damage will not increase against other players.
u Monsters whose core elemental identity is energy will reward bonus experience and loot. These monsters would be a Pharaoh, Warlock, Marid, Blue Djinn, Elf Arcanist, and possibly more.
u Bonus experience for the above will be 7%.
u Bonus loot for the above will be 7%.


To the Conquering of Storms,
Dura Staff

 


16.11.2024 -
VALOR LAUNCH

-

Valor Launches!


Valor - An Arcade Game - Heroism and Bloodlust
Valor is not the same as Dura Classic, in fact it's not like any OT you've ever seen or played before. You're about to embark on a truly unforgettable experience. Valor's experience puts fun foremost. Like games we played when we we're younger -- hit 'Play' button and enjoy yourself for an hour. Just playing games and having fun each new game-screen. This is what Valor aims to achieve, all of this while not ever descending into something Cartoony, which so often happens on these more explosive high-rates -- gameplay that doesn't feel weighted and carry consequences, but feels hollow. The decisions, strategies, and skills you employ in Valor will matter but they will be greatly amplified to your triumph or devastation.




Tournament and Hall of Fame:
Although Valor is first and foremost about simply having fun it will contain within it a Tournament! This Tournament will culminate in a Hall of Fame where at the end of the Tournament Period there will be placements in various categories with Prizes. The following is the Categories and Prizes with the total Prize Pool being $3,500+ worth of Dura Coins, but the real Prize is being the Best:

    • Experience:
    • 1 : 5000 Dura Coins
    • 2 : 3000 Dura Coins
    • 3 : 1000 Dura Coins
    • 4-10 : 250 Dura Coins
    • 11-20 : 100 Dura Coins

    • Melee:
    • 1 : 3000 Dura Coins
    • 2 : 2000 Dura Coins
    • 3 : 1000 Dura Coins
    • 4-10 : 250 Dura Coins
    • 11-20 : 100 Dura Coins

    • Distance:
    • 1 : 3000 Dura Coins
    • 2 : 2000 Dura Coins
    • 3 : 1000 Dura Coins
    • 4-10 : 250 Dura Coins
    • 11-20 : 100 Dura Coins

    • Magic Level:
    • 1 : 3000 Dura Coins
    • 2 : 2000 Dura Coins
    • 3 : 1000 Dura Coins
    • 4-10 : 250 Dura Coins
    • 11-20 : 100 Dura Coins

a) The tournament is a great part of Valor, but you should not feel obligated to be a part of it. The goal of Valor is to have fun; the tournament is an extra-layer to that -- not it's primary design purpose.
b) These Dura Coins will be given to the Winners on the next Dura Tournament Server
c) There will also be the Categories of Most Frags & Largest Bank Balance, but since these can be exploited there will be no Prizes for it.

 

GAME ROLL

  • Rookgaard on Launch:
    To deal with decongestion on Rookgaard at launch time Valor has the following in place:
    • 2.2x Spawn Rate
    • Tons of Raids
    • Dura's Experience Quests
    • Walk Through Players (only on Rook)
  • Raid Game Roll
    • There will be only Rookgaard Raids on the first day of the server.
    • However in the following days as the server matures (population levels up) we will activate the according raids each day that the populace can handle. As an example the 2nd Day of Valor will already have 20+ new raids added to the Gameworld via Patch. 
  • Spawn Rate Game Roll
    • Valor's Spawn Rate is 1.9x during the entirety of the server except during this first week where it will be 2.2x. Why? Since In-Game-Store-Items will not be activated until a minimum of 7+ days after the Game's Launch there will be no Global-Boost for Spawn Rate which will be set at 15% it's available. When this is active it would make the 1.9x Spawn Rate effectively 2.2x but in lieu of the Global-Spawn-Boost not being available we're making it so the first week will be 2.2x Rate.
  • In-Store Game Roll
    • There will be In-Store Items players can buy but only after 7+ Days from Launch. These Items are mostly, but not only, Global Boosts (which everyone will equally benefit from). Except for the Catch-Up Store Item there is no in-store item that gives more than a 10% advantage to a single player. The reason we're holding off from activating the In-Game-Store for the first 7 days is because we think overall it will allow for a more healthy and fun gameworld over the coming months.
  • Polling
    • We will not be doing any changes to the Game-Settings (except flagrant issues) unless it is carried by majoirty vote. We have polling in our Discord. We will be polling patches/changes for Valor after it launches in the coming weeks/months. If you'd like to be able to vote about what we should do: Discord Polling
  • Things were planning to and will patch
  • Sunsetting Valor:
    • The Tournament starts on Valor's launch and ends exactly 90 days after. At the end of the Tournament placements are locked in but Valor does not close as people will still be wanting to war as well as personal goals (full legendary set!) etc. etc.
    • The server itself will be kept open at least 6-12 months total, which will largely rely on player count. If people are still playing then why close it.
    • But Valor compresses 18 Months of Gameplay into 3 Months of Gameplay. When most people hit endgame slowly but steadily the player population will obviously go down, people wanting to play other games, or even wanting to restart. That is reality, every single OTServer and Game is like this. The only ones that are not like this are 1x's and that is not what Valor is -- Valor is a high-octane Arcade Experience.
    • Therefore at the lastest of 12 months and the earliest of 6 months, but likely somewhere in the middle due to player count Dura Valor will close. We hope you appreciate this transparency -- 90% of games are like this but they don't say it. We are.
  • Report Bugs:
    • This is in many ways a brand new game! You'll see what we mean soon enough! If you find bugs report them here: Discord Bug Reports








Note:
Dura Classic and Valor are two different games with different Rates and different Rules. Each Website respectively has it's Rates and Rules listedin the proper place: Server Rates and Rules.

We hope you have Fun,

Dura Staff


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